using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideGatheringSign")]
	public class FiresideGatheringSign : MonoBehaviour
	{
		public GameObject m_fxMotes => method_3<GameObject>("m_fxMotes");

		public Transform m_shieldContainer => method_3<Transform>("m_shieldContainer");

		public FiresideGatheringSignShield m_shield => method_3<FiresideGatheringSignShield>("m_shield");

		public FiresideGatheringSign(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideGatheringSign(IntPtr address)
			: this(address, "FiresideGatheringSign")
		{
		}

		public void SetSignShield(FiresideGatheringSignShield shield)
		{
			method_8("SetSignShield", shield);
		}

		public void SetSignShadowEnabled(bool enabled)
		{
			method_8("SetSignShadowEnabled", enabled);
		}

		public MeshRenderer GetShieldMeshRenderer()
		{
			return method_14<MeshRenderer>("GetShieldMeshRenderer", Array.Empty<object>());
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void FireSignSocketAnimationCompleteListener()
		{
			method_8("FireSignSocketAnimationCompleteListener");
		}
	}
}
